![]() As stated in previous diaries we do have a strong vision for the game, and currently it is not meeting our high expectations. Once all the supplementary narrative content like Devotion Quests have been released on Steam and all of the story (bar the final chapter) is intact, we will commence on the systems overhaul piece by piece. ![]() We will notify you ahead of time when the save file wipes will be happening. The game has evolved a lot during its early access (and will continue evolving) so a fresh playthrough for 1.0 is highly recommended for the best experience. Simply put, with the amount of overhauls and revamps going into the eventual 1.0 client next year, it would make the previous saves incompatible. There should be some mystery left for last, right? SAVE FILESĪt some point towards the launch of 1.0 next year, save files will be wiped for technical and practical reasons. It’s like if another notable RPG that recently came out Early Access had their Act 3 included in the early access, it would be kind of weird. It doesn’t really make sense to progress with the ending of the game just yet (final chapter) until all other content is in, because of the spoiler drama related to having the conclusion of the game out there. Once all Devotion Quests are released, we can then go back and wrap up the main storyline and final boss fight for the 1.0 release sometime next year. As mentioned above, DEMI and Lily are up first at the end of September, at which point (probably in the next diary) we will reveal who the next two girls to receive their quests are. Our current development pace looks to be about 40 days per quest, which means that we should be able to release 2 quests per content update. Therefore players wanting to see the full experience, you are better off waiting until the 1.0 release where you can play through the Devotion Quests AND watch the Devotion Cinematic the way it was meant to be intended. We’ve had to endure a trend with people ripping the Pandora stuff already and we don’t want a repeat of that for what is arguably the best sex content in the game. From a dev and business standpoint, it feels really bad to have worked on something so hard, putting all the blood sweat and tears into crafting something epic and character-specific, only to have it reuploaded to some porn site after a day and spoiling the conclusion of the romance for everyone else. We’ve done this because we really don’t want these cinematics ripped and then uploaded to sites like Xvideos and Pornhub before the release of the full game. The full cinematic will be included in the game files of the 1.0 release client. Please note that for the Early Access version of this quest, we will NOT be including the full film in the update, it will only play a short teaser before fading to black. Once you’ve completed the devotion quest mission, the big reward will be a 4+ minute, contextual sex scene in the format of a short film, created by the talented animators of StudioFOW. In line with the tradition of CRPG’s, if you’ve been paying careful attention to the romance dialogue up to this point, then you’ll know that each of the girls has a particular problem that they’ve alluded to – and guess what, during the devotion quest you get to solve that problem for them! Each of these quests will lead you to a new location in the galaxy, and much like the recruitment missions, has some narrative content interspersed with boss fight gameplay along with some new surprises! This optional (but highly recommended) quest will then begin. Upon reaching devotion level 30 and having gone far enough into the main storyline, you will get a message from your companion to go visit them onboard the Mary Celeste. For those that need a quick refresher, Devotion Quests are lengthy narrative-driven missions that conclude the romance arc for the characters. This update will contain the playable devotion quests for DEMI and Lily. We’re happy to say that the next major content update will be launching at the end of September. ![]() ![]() With our next content release just around the corner, we thought it would be time for a “creative catch-up” with the game director, DC and the designer Billy Grande, as they lay out what’s in store in the near future. Hope everyone is having a great summer! Since the release of Blythe, the team has been hard at work on the remaining narrative content. Originally published at: Subverse EA Dev Diary 26 - Community FOW
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |