![]() Though I haven’t taken this course, I’ve heard it’s literally THE best and most extensive course out there for archviz work in Octane.In accordance with the art. It’s one of the best places ever to learn Octane, as well as insane dynamics and particle setups: (added 12/8/19) Fabio ciliberti Thanos Kagkalos has a Patreon page going that’s packed with insanely high quality info, including knitting, fire, smoke, and voronoi fracture setups, always with Octane as his render engine of choice. This top notch course covers a ton of C4D and Octane workflows, and is in Korean but has English subtitles: (added 12/20/21) ![]() Yet another incredible art director and motion designer, Woosung has worked for top studios around the world and his work is amazing. This course he created on realistic texturing in C4D and Octane is a godsend and has been translated into English: (added 12/20/21) Gryun is one of the best 3D motion designers I know, and he works for Elastic as well as doing amazing NFT work. ![]() Using Raphael’s OSL splat script: (added 12/20/21)ģ2 bit workflow rundown: (added 12/20/21) He also has a paid series on Helloluxx (somewhat out of date at this point, but still helpful): Ĭheck out Raphael Rau's three presentations, some of the best info out there for sure:Īnd a quick tip from Raphael as well on Octane priority settings: Īs well as a fantastic breakdown on subsurface scattering in Octane: (added 9/15/17)Īnd a detailed runthrough of triplanar mapping: (added 10/21/17)Īmazing breakdown on the new metal materials inside Octane: (added 3/18/18)īreakdown of Raphael’s incredible still life scene: (added 11/15/18)Ī detailed look at procedural materials in Octane: (added 10/15/19)Īn awesome quick tip on using the fresnel OSL shader: (added 10/15/19)Ī deep dive into creating a procedural dust and worn edges shader: (added 10/15/19)Ī look at vertex maps and the power of procedural materials in Octane: (added 11/24/19) He covers things more in depth than anybody other than Raphael Rau.ĭig around on his Vimeo page for a ton of videos: Īnd check out his site for some additional goodies: Inlifethrill is where all the OGs used to start with Octane. This page is an extremely extensive and technical look into the Universal Material in Octane - I guarantee even pros will learn a bunch of tips here: My Brograph spacespacespace breakdown talk from DFWC4D: I show a bunch of my workflow in Octane here in my NAB My quick tip on using motion blur in Octane: My tutorial on creating a futuristic city with scatter and volumetrics: My two-part breakdown on creating displacement textures in AI and then using them in Octane: My intro to converting scenes from physical to Octane: My SIGGRAPH presentation covering digital cinematography in C4D and Octane: My look at creating abstract topographic renders in scatter, as well as adaptive sampling and anamorphic bokeh: (added 10/4/17) My part 2 on creating advanced shaders in Octane, this time with dust and grungy gold: (added 1/17/18) My first of two tutorials on creating advanced shaders in Octane, anisotropic metals, glass, and wet pavement: (added 1/9/17) My DFWC4D talk is more of a general lighting overview, but it's all from within the context of Octane: (added 3/28/18)Ī live stream I did with the Kitbash 3D folks - I break down my lighting process in Octane, as well as clouds: (added 3/28/18) Part 2 of my tutorial on creating digital nature renders in Octane: (added 4/4/18) Part 1 of my tutorial on creating digital nature renders in Octane: (added 3/28/18) Part 2 of my Mars tutorial, this time using Kitbash3D buildings, and emphasis on lighting, texturing and composition: (added 8/29/18)Ī breakdown of my "Walk With You" music video, covering a bunch of Octane texturing and lighting techniques: (added 8/5/18) ![]() Part 1 of my tutorial on creating a detailed Mars environment: (added 8/22/18) My deep dive into experimentation in Vectron for Octane 2018: (added 3/13/19) Part 2 of my Bumblemouse tutorial on hair in Octane: (added 10/24/19) Part 1 of my Bumblemouse tutorial on hair in Octane: (added 10/15/19) My tutorial for School of Motion on creating infinity mirror rooms: (added 8/28/20) My tutorial on on creating abstract distortion animations: My five hour GSG Plus Octane training, designed for beginners, but also with a ton of tips for the pros too: (added 8/28/20) I created two 50 minute Octane lessons on lighting and texturing in EJ Hassenfratz’s amazing new BEEFY course called Cinema 4D Ascent: (added 10/02/20) Use Color Theory and Grading Principles: Use References to Nail the Look of Materials: Storyboards, Moodboards, and Composition: Here’s ten short tip videos on “how to make your renders better” that I put together for School of Motion (added 1/1/21): My course, Lights, Camera, Render! Is 30+ hours on composition, lighting, and camera movement, and by far the biggest teaching endeavor for me. David Ariew's supermega octane tutorial list David Ariew
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